dsgn

ain't graphic design
  1. The Sound So Loud That It Circled the Earth Four Times

    On 27 August 1883, the Earth let out a noise louder than any it has made since.

    nautil.us
  2. The Secrets of Monkey Island's Source Code

    For Monkey Island’s 30th anniversary, we went looking for the secret, and found more than we knew possible.

    gamehistory.org
  3. A belief in meritocracy is not only false: it’s bad for you

    In addition to being false, a growing body of research in psychology and neuroscience suggests that believing in meritocracy makes people more selfish, less self-critical and even more prone to acting in discriminatory ways. Meritocracy is not only wrong; it’s bad.

    aeon.co
  4. Gone with a Flash

    Before YouTube and internet video, before “broadband”, Flash games and animations were the biggest viral content.

    molleindustria.org
  5. 'Civilization' and Strategy Games' Progress Delusion

    How strategy games have held on to one of colonialism’s most toxic narratives, and how they might finally be letting it go.

    vice.com
  6. When SimCity got serious

    SimCity wasn’t meant to be taken seriously.

    obscuritory.com
  7. Why Are the Noses Broken on Egyptian Statues?

    The question surprised me at first because I had taken it for granted that Egyptian sculptures were damaged.

    hyperallergic.com
  8. The Rise and Fall of Vanilla Ice, As Told by Vanilla Ice

    Thirty years after “Ice Ice Baby,” Robert Van Winkle is ready to talk about it all—his rise, his fall, and that infamous night on the balcony. And it may just change how you feel about him.

    theringer.com
  9. 24Songs

    A musical advent calendar, of sort

    24songs.dsgn.it
  10. The 100 Most Influential Sequences in Animation History

    From Bugs Bunny to Spike Spiegel to Miles Morales, retracing 128 years of an art form that continues to draw us all in.

    vulture.com